Week 13-15: The Final Work: “UNITY”

 

I was absent during week 13, but the boys used the time to work out some of the technical sides of the work. They managed to get the sound working through the laptop, and get all the footage of the hands aligned together and working properly.

We met up in week 14 on Thursday, so that we could set up the last of the project, look over the artists statement and discuss our presentation.

I must admit that the final work did resonate with me and I was happy with where we got – especially given the difficulties we had throughout the semester of settling on a concept and the technical issues that followed.

While setting up the TO Glen advised us to use a second laptop with a splitter so that we could have 3 larger projectors and do away with the crappy Qumis entirely (yay!). A bit of tinkering with the set up and some re-alignment later, and the work looked fantastic. We added some decent speakers so that we could actually hear the sound playing.

 

Unfortunately we did have some sound syncing issues which were the result of using two separate laptops without the ability to start all 4 sets of footage at the same time – if we were to change one thing about the work, it would be to figure out a way that this wouldn’t be an issue and that the sound was more effective.

I personally felt that the work stood as a metaphor for our own journey of creation – that we had our differences, so we started again with a blank canvas and worked together to create something fun and interactive by stripping the layers back and working with our skills and what we learned from experimenting. This fuelled our narrative, which I then turned into an artist’s statement.

When discussing, we thought about how our work represented the following:

“We decided to include a variety of symbols to act as the basis of our work. Using hands as a symbol of being able to recognise a person (2nd to a person’s face); the black background acts as a simple and even playground for all the hands; the different forms of tapping representing the diversity of people, each with a different beat and rhythm, but ultimately all playing as one; and the large hand in the middle in the shape of a fist acting as the heart of the entire group constantly beating with everyone around it. The purpose of the blocking of different hands is to show that people come and go, whether it be someone known for a long time, or someone new entering.”

I then went and deduced the main points from our discussion:

  • Black background a ‘playground’ blank canvas to build upon from the imagination
  • Hands work together to create something together
  • Unity through diversity – differentiality creates something unique and wholesome
  • Large hand in centre is the ‘heart’; keeps time and direction, the common ground that pulls everything together
  • You can block the hands but they are still heard – you cannot stop the noise and you cannot hide all the hands at once by yourself – the hands are not oppressed by your presence or by you trying to silence them

 

Which we then turned into our final artists statement below. Overall I’m glad I stepped back and gave the group work another chance, while my vision for a final project was vastly different to what we ended up producing, I was still very happy with the final result.

UNITY

Media Projection

Will, Mackenzie, Robert, Chloe

The world is a connected place, now more than ever; across continents we have the ability to collaborate and create.

We start with a black canvas – a playground where we can build from our imaginations. We can use this canvas to tell stories, to design, to make art. We start from nothing – we put our hands together and produce something tangible to be seen and heard.

UNITY Explores the result of many hands coming together to construct from the bare. It is a story of uniting our own experiences, our skills and our imaginations to forge something new and unique: using our diversity to form something wholesome, and to illustrate this story to a rhythm. It proclaims that creativity cannot be silenced with intervention if we come together.

The centre is the heart – the starting point on our canvas, the guiding structure that keeps time and gives us direction – the motivation. It composes the overall beat – with the surrounding hands cooperating to build multiple layers.

You can try to block the hands but the others are still present – they are still heard; you cannot stop the noise, and they are not oppressed by your presence. You cannot silence them.

People may come and go – but with a blank canvas, diversity, and creativity, you can collaboratively build something unique and different each time you come together.

UNITY uses multiple projections timed to a solid beat to create an immersive and interactive story-telling experience with the audience. The audience member may try to place themselves in the scene, to obstruct or to support in the collaboration.

Week 11: On Jamming/ Push and Pull

Our task for this week was to disagree.

Considering we’d already been doing that all semester, I feel like we’d sort of already come to an impasse, and then we had finally begun to understand each other and not really feel like it was necessary to disagree any longer. Instead we retreated to the classroom, away from the studio, and decided to work on expanding our concept.

In order to fulfill our task we decided to split up into pairs and work on two different concepts, and then debate our concepts at the end. We needed to keep in mind a narrative for our concepts so that our art told a story.

I’d just been out a few nights prior shooting the night sky and my mind was sort of still wrapped up in the stars – literally. I decided to work with this and the feeling I got when looking at the stars by combining it with the work we’d been doing in the weeks prior and work with our shadows.

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The image I took that I decided to separate into layers and have us ‘flying through space’ with.

My concept was to have us sort of flying through space, layering the stars so that as we walked amongst the different projectors, we would be placing ourselves in space itself. It would add another dimensional layer and maintain interactivity.

This was challenging to say the least, and did take a lot of the workshop time to figure out how to divide effectively. I ended up having to make each layer move slower for the ‘further’ away it was supposed to be, and making each layer become bigger to give the zooming effect. You can see the two stars layers in these videos:

 

These were layered over the background, which was projected from the roof so you couldn’t walk in front of it:

 

I added some effects to the stars to make them look twinkling and then to the background layer so that it looked like the galaxy cloud was blooming.

Unfortunately when we put all 3 together it didn’t look very effective as the Qumi projectors just weren’t powerful enough to handle the images, so the background was overpowering while the stars were very faint.

We did like this concept, and the other half of the group saw narrative potential within the work. Not only was flying through space appealing, but there was also the unintentional story of light pollution that we told with the piece. By standing in front of the lights and interfering with our bodies, it was a sort of metaphor for the way that human obstruction was ruining the night sky – the more you obstructed it, the less stars you could see – which with light pollution, the more human interference with lights, the less stars were visible as they had to compete for brightness.

By the end of the workshop time though, we decided that it wasn’t a strong enough concept for us to continue going with it so we agreed to form a group chat online so that we could work together over the next week and come up with something new.

Week 10: Presenting your work

Our projected work: 1. What it looked like on the wall. 2. The background.
3. The cut out figures that were overlapped.

This week was fairly short and straightforward. We were very short for time this week in terms of experiments – and as we had kept changing our ideas in the previous weeks, we hadn’t really settled on a solid concept yet. We decided to just present the optical illusion from last week with the figures in front of the lake. People seemed to like the work, however the common point of feedback was that they have already seen this sort of illusion in our previous work – and that we now need to work on a narrative and a way to expand our projections and interactivity to actually mean something.

We got to look at the work of other groups too – we weren’t the only ones who’d really been struggling to find a solid path, and some other groups seemed to know what they wanted to do and had settled on a narrative right from the beginning and were pretty far along.

Not to worry though – we always have next week to continue blocking it out!

Week 9: Interactive Process

This week was… Interesting.

We ended up going two completely different directions – but that’s okay. After last week, I knew that we had creative differences and the only way to get through that was to just keep working through it. I’ll go through what I had planned first, and then what we ended up going with in the end.

So after last week’s disagreement, I decided to go home and continue working down the path that we had started, with the aim of extending the work beyond what we started with. I felt that the projections were flat, and while interactive, lacked a third dimension. So I went about moving the work into an imaginary corner to turn a one-dimension work into a 3-dimensional cube-like space.

The aim was to have 3 projectors: one mounted to the roof, and two on the floor. The one on the roof would span the gap of both corners and project horizontal lines, where the two on the floor (pointed at the opposite walls so that the projections cross) would extend outwards and create a 3D effect. Artist’s impression below…

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I created 2 sets of animations – the arrows for the left, the right, and the lines travelling down. I’ll admit it hurt my eyes to create but it was fun to play around with. I ended up doing both colour and black and white – I think I liked the black and white more. I made up a video of how the animations would look with all the layers together (not projected).

 

Very trippy – I would have loved to have seen it projected into a corner – however we ended up having to create a contingency plan as the gallery was full and there were no corner spaces available for us to play around in (sadface).

So instead we went with the boys’ idea of creating something visual and working with optical illusions.

They liked the idea of the drawings that had another image hidden in them, and wanted to use the shadow illusion effect as an advantage to interact and interfere with the illusion itself.

This was very difficult to work with though, as the additive colour of the overlapping projections didn’t really want to work in our favour.

We tried to trouble shoot by cutting some figures from our chosen image out to overlay, but we found that it ruined the effect – so instead we kept the original image, separated the figures we liked, and then cloned in the gaps to create a complete background that we placed the figures over the top of.

In the first image above you can see the complete illusion: A moustached man created by elements of the background and the figures. In the second image I have removed 2 human figures in the foreground and cloned in the background behind them with photoshop, so that we could project these over the top. In the 3rd image we experimented with silhouetting the figures so that we could overlay the cut out images.

In this instance we ended up using the second and last pictures – although with the overlapping projections, you could still see straight through the figures. It ended up looking like this:

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Not what we were aiming for, but still effective. The illusion was still there and you were still able to block the two figures.

By the end of it though, we felt the effort that took to produce it outweighed the practicality and effectiveness of the work itself so we decided to brainstorm at home and see what else we could come up with.